Animations made with requestAnimationFrame
appear less jumpy and stuttery than those using setTimeout or jQuery.animate by ensuring that animation frames are generated at the most optimal times according to the CPU load, what the browser is doing, what the graphics card is doing, etc. Recently, I researched a bit about how it works, how different browsers behave with it, and how well browsers are at animating both Canvas and SVG. This article will be a brain dump of all I have learned so far. Some of what I discovered may surprise you.
Entries Tagged as 'SVG'
Cross Browser GPU Acceleration and requestAnimationFrame in Depth
Tags: canvas · HTML · HTML5 · jQuery · Polyfills · SVG · Uncategorized · VML · XML
More @font-face fun
My first post @font-face in Depth got a huge amount of unexpected attention. Thank you all for your comments and criticism. Since the post, there have been quite a bit of information I have read about and thought I should share. SVG fonts for Opera and Chrome Jonathan Snook wrote a great article regarding Opera […]
Tags: @font-face · CSS · Fonts · SVG