Entries Tagged as 'VML'

Cross Browser GPU Acceleration and requestAnimationFrame in Depth

September 23rd, 2012 by zoltan · 4 Comments

Animations made with requestAnimationFrame appear less jumpy and stuttery than those using setTimeout or jQuery.animate by ensuring that animation frames are generated at the most optimal times according to the CPU load, what the browser is doing, what the graphics card is doing, etc. Recently, I researched a bit about how it works, how different browsers behave with it, and how well browsers are at animating both Canvas and SVG. This article will be a brain dump of all I have learned so far. Some of what I discovered may surprise you.

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Tags: canvas · HTML · HTML5 · jQuery · Polyfills · SVG · Uncategorized · VML · XML

Clipping JPEG Images Into Non-Rectangular Polygons Using polyClip.js

October 29th, 2011 by zoltan · 24 Comments

Up until now, if a developer needed to clip an image in a non-rectangular shape, it was necessary to save the image as a PNG with an alpha channel. If the image is a photograph, the file-size balloons up to unacceptable levels. My new library, polyClip.js, allows developers to clip these images using photograph friendly JPEGs instead. This article guides you step by step on how to use it yourself.

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Tags: canvas · HTML5 · Images · JavaScript · jQuery · Uncategorized · VML